Thursday, May 28, 2009

Good Grief, where have I been?

Yeah, it's been a while since I've last posted, but I haven't been in game much due to some certain "economic" issues that have been keeping me out of the game.

Not much has happened in game really since I got the Nashira Gages, except maybe that I've now got 6/6 on my PUP relic, and I upgraded my hands to +1 status.  2 down and 4 to go.

It's also slow going on my Nirvana, and I still need to earn Captain status.  I have about 9 more assaults to go to finish that, all of them second lieutenant or first lieutenant.

I'll try to post more often as I accomplish more things.  Thanks for watching if you still are! :D

Wednesday, April 8, 2009

Nashira Gages get!

So, last night, my Limbus group fought Proto-Ultima.  It was a close fight, and we were practically wiped, but we managed to pull out a DoT win when we were all down.  And what drops?  Head, Body, and HANDS.  Needless to say that I'm a happy Summoner.  Nashira Gages = -1 Perpetuation.  Closer to that free avatar.  Just need Nirvana now.  :3

Tuesday, April 7, 2009

How to: Summoner latent breaking

Latent breaking involves doing skillchain after skillchain after skillchain, until a latent is broken.  When that happens, it will make the weapon more powerful or unlock powerful new weaponskills.  Usually, to unlock a latent in a timely involves getting a "skill up" party.  Usually, 2 people are needed to form a skillchain, and go from there.  However, there are a few jobs that can do skillchains solo, and Summoner is one of those jobs because a Summoner can have their avatars do a Rage Bloodpact followed by a weaponskill to form a skillchains (Puppetmasters can do this too, and perhaps Dragoon and Samurai, although not quite as efficiently).  This little post is a guide on how to unlock a latent weapon as a Summoner.

Gear
To start off with, good melee gear is a must.  Since most summoners who were only Summoners to begin with, most summoners don't have good melee gear that they can wear (it's not like there's a huge selection to begin with...).

I recommend getting the following before beginning:
- Wahalara Turban - This turban is a really popular piece of equipment that can be bought for about 1000 bronze coins (10 gold coins) in Aht Urghan.  The good thing here is that all jobs can equip it, and it has a +5% haste to it, something that's rare for Summoner.
- Battle Gloves - Battle gloves is a low level piece of equipment that has a good accuracy boost.  Since Summoners don't have much in way of accuracy equipment, we need as much accuracy as we can get.  These can be replaced, however, with Goliard cuffs if accuracy is okay for more haste.
- Yingyang robe - Failing that, Summoner's Doublet also works, as well as Austere/Penance robe.  This is one of the few slots that I dedicated to avatar perpetuation, which is strongly recommended for efficient latent breaking.
- Volunteer's Brais - This legs equipment is rather ugly, I know, but it has a sizable accuracy boost that isn't found elsewhere that Summoners can equip.  This piece of equipment can be bought with IS, but the proper rank is required.
- Evoker's Pigaches +1 - There aren't many choices for meleeing in the feet slot, so I dedicated this slot for avatar perpetuation.  Again, the less perpetuation, the less resting is needed, and the more time can be focused on breaking latent.
- Brutal Earring - Double Attack is good here, and it will help in TP gain.  The other earring can be used for standard Summoner equipment.
- Rajas/Ulthalam's Ring - Obviously, these are the end of storyline rings, and if they're available use them.  If not, just use standard summoning equipment.
- Evoker's Ring - Yeah, every Summoner should have this.  Anyway, use this as a means to boost summoning skill and the -2 avatar perpetuation.
- Life belt - +10 Accuracy.  'nough said.
- Chivalrous Chain - This piece of equipment adds in both accuracy and Store TP, both which help TP gain.  It can be bought for 8,000 Lebros points in assault.  It's a good piece to have for all melee jobs.

In short, melee gear should focus on getting accuracy, haste, and Store TP.  The purpose of the melee gear isn't to kill the target quickly, but to build TP in the most efficient manner possible.  I also recommend getting Summoning Magic skill for extra accuracy for bloodpacts and extra time for wards and extra MP from Elemental Siphon.  Make two macros so that the two can be switched easily, one for summoning magic, and the other for TP.

Subjob
Needless to say, Samurai is the best subjob for this.  Not only can Samurai can pull out TP out of thin air, but it has the Store TP trait, and Hasso, which adds in extra accuracy and speed for even more TP.  It even has Zanshin so that each hit will pull in TP more often than not.  I recommend to have Samurai to at least 30, if not 35, before trying this.  Failing this, Dragoon is a good replacement, especially if one has the Wyvern Earring, as well as Ranger or even Dancer.  Suffice it to say that a melee subjob is strongly recommended over a mage subjob.

Location
In order for the weaponskill to count for unlocking, it must be done on an enemy that checks as "Easy Prey" or above.  My best recommendation are the Goobues outside in Rolanberry Fields[S].  They fall pretty quick (but not too quick), don't have too many threatening moves, and fairly close to Jeuno, so it's not a long walk at all.  Add to the fact that no one ever farms these things, so targets are rather plentiful.  Do keep in mind that there are things that are aggressive to level 75 characters, so tread carefully.  A good alternate spot would be in Wajaoum Woodlands right outside of Al Zhabi, but the birds are a bit tougher than the Goobue, and they're also hunted more frequently, and they have very annoying Feather tickle, which erases TP.  Failing that, crabs in Boyhada Tree is also a good spot.

Tactics
When reaching the area, first equip the melee gear, including the weapon, and then summon Garuda.  Why Garuda?  Because a level 2 skillchain can be formed with Garuda (I'll explain later), as well as Garuda has Hastega (something VERY helpful for TP gain) and Whispering Wind (healing move for if things go wrong).  Use Meditate and Hasso AFTER summoning (especially Hasso.  Having Hasso adds in the time it takes to summon by 2 seconds!), and then send in Garuda first and then attack.  Use Hastega if it hasn't been used before, and then wait for 100% TP.  At 100% TP, use the Claw Bloodpact.  When Garuda uses Claw, count to three and use Starburst.  This will create a Gravitation skillchain and add in 3 weaponskill points.  Done right, and it's possible to do two skillchains per enemy, by doing a skillchain near the start, and then do a second near the end.  Just make sure that the enemy has enough life to not get killed.  If this is the case, retreat the avatar, and wait for either the bloodpact timer or the TP to reach 100% to get the skillchain.  Then use the bloodpact and weapon skill to create the second skillchain.

In between fights, feel free to use elemental siphon, or rest between fights.  Note that changing weapons will reset TP to 0%, and thus, make sure to change back to the weapon in question before going to fight or using Meditate.

Done right, a latent in a few hours with Summoner.  It's really all about efficiency.

Summoner as a subjob
As I write this post, I find myself asking if Summoner as a subjob could work for any job.  The advantages is that there is a ready made skillchain partner that can go at almost any time (assuming the bloodpact rage timer is ready).  Add to the fact that pretty much, a level 2 skillchain can be made anywhere with the right avatar, it would make Summoner the ideal subjob for unlocking a latent.  

The real question is that if the avatar is level 37, will the accuracy of the avatar be an issue?  If the bloodpacts are constantly missing, then the advantages would effectively be nullified.

I will be happy to take any questions from the peanut gallery, and everybody else.  ;)

Friday, April 3, 2009

A week off from Endgame!

So, I was looking at my FFXI schedule, and I found myself to be pretty busy with all sorts of "Endgame" activities. This is my normal week schedule as it stands now:

Sunday: Dynamis
Monday: Salvage
Tuesday: Einjerhar + Limbus
Wednesday: Dynamis
Thursday: Salvage
Friday: Einjerhar + Limbus
Saturday: Free

Needless to say, as you can read from my above schedule, I am a pretty busy man with stuff. Combine that with the other things that keep me busy (work, sleep, other games), and pretty much, when I log into FFXI, I only do those activities above.

So, I have decided to take a short vacation from any and all activities that are considered "endgame". From April 5 to April 12, I will refrain from doing Salvage, Einjerhar, Dynamis, and Limbus. Other activities, such as meritting, doing Assaults for Captain rank, and levelling other jobs are still free game.

It's not a permanent break, just a little something to break up the monotomy before I get burned out.

Monday, March 23, 2009

Thoughts on the new armor...

The details about the new armor is out now, and my jaw dropped through the floor.  There's some very nice augments to be had there for sure.

As far as my SCH goes, the augments are largely trash.  I don't want to lose the +10 skill that the AF provides, and there are no real augments that enhance my light arts provide.  The only thing that might be worth something is the fast cast improvement, and the -5 enmity.  While helpful, sure, but there are other augments that will help my other jobs so much more.

As far as my SMN goes, the -4 BP timer isn't an improvement over my Evoker's Doublet +1, so that's out, and the -2 perpetuation cost isn't better than my -3 perpetuation cost for my Summoner's Doublet.  Maybe if the augment was -3 perpetuation cost, then it would be better than my Summoner's Doublet.  Where I see the real improvement for Summoner is the Pet: Accuracy +10 and the Pet: Magic Accuracy and Magic Attack +7.  This would make this piece a premier BP piece to throw in before the BP goes off.

As far as my PUP goes, the real potential is to go any which way.  I could go to the ultra power-up for my puppet which would mean Pet: Accuracy and Pet: Attack bonuses.  Or I could go with the magic attack and the double attack/crit bonus.  However, right now, I'm thinking something on the lines of the "Magic" Pantin Tobe.  The Pantin Tobe gives +10 ACC and Pet: +10 ACC.  What I'm thinking is getting the +10 ACC bonus for the master, and the Pet: Magic Accuracy and Magic Attack bonus, giving the piece the same thing as the Pantin Tobe, but with magic instead of physical.  And considering that I'm meritted in magic, it's very tempting.

As far as looks go, I love the look of the Nuevo Coselete.  It's a shame that I don't have a job that can wear it.  :(

I'm really looking forward to the update, and I'm wondering what's going to be next.  :x

Thursday, March 19, 2009

April Update Part VI! New City Storyline Quests!

The Story Continues with All-new Nation Quests! (03/19/2009)

The trials and tragedies of each of the three nations are set to be further revealed in the fast-approaching April version update. With the dark shadow of the decisive battle between the warring factions looming ominously overhead, adventurers will delve deeper into the mysteries and intrigues of the Crystal War in the continuing episodes of nation quests in Wings of the Goddess!

San d'Oria: The Price of Valor

Young Rahal and the Swiftwing Griffins catch wind of the enemy's latest plot, the knowledge of which holds power over the fate of countless innocents. But this time, the mission upon which the young knights embark may well prove to be beyond even heroes of their courage and resourcefulness...

Bastok: Quelling the Storm

No respite is in sight for the beleaguered Republic as another violent storm arrives to batter its walls with gruesome murders. The method of killing is reminiscent of Darksteel Hurricane, the most feared killer in the history of Bastok, and that knowledge has citizen morale plunging to an all-time low...

Windurst: The Path of No Return

The Windurstian army stands in shambles, the grim state of affairs having forced even untested reserves into the fray. Left with no other options, Federation forces embark on a last-ditch effort to turn the tide of war. The first step involves a mission to procure vital resources from an ally, while the second will lead them down a path far more perilous...

Prepare to bear witness to the beginning of the end in the April version update!

Wednesday, March 18, 2009

Dynamis-Bastok <3

So, today, my Dynamis shell did Dynamis-Bastok.  I almost not wanted to come since there really wasn't anything that I wanted relic-wise, but hey, I decided to come anyway.  Heh,heh,heh, that was almost a mistake.  First off, since there were so many people coming to Bastok, the entry price was low.  Really low.  Like under 10k low.  Then, we managed to clear the zone, and while I didn't get any relic armor, I did get a 100 Byne Bill, and TWO Wootz Ore.  TWO WOOTZ ORE!

Total value of things in Dynamis: 1 MILLION Gil.  In one night.  Yeah, I'm glad I came.  Not really looking forward to Jeuno on Sunday though.  >.>;;

Also, did some assaults after Dynamis, and got one done that I needed for my Captain rank.  One step closer to Captain, and one step closer to Nirvana.

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