Tuesday, June 16, 2009
Ranking the Avatar fights
Fighting Avatars
Diabolos
Ifrit
Shiva
Ramuh
Titan
Leviathan
Garuda
Fenrir
Diabolos is the easiest because it's really a no-risk battle. The only way to lose is to either do something stupid (like let the puppet melee) or running out of time. And really, it is a special case, as the Diabolos fight is vastly different from the other avatar fights.
Ifrit is next because Ifrit has no defensive bloodpacts, and no healing bloodpacts, so really, it's just a matter of wearing Ifrit down.
I was debating between Shiva and Ramuh. Shiva has Sleepga, but it rarely lands on the avatar (especially if using Ifrit), and as a Summoner, it is something that I usually get out of easily (with the Sublimation ability, or the Sacrifice Torque), so it's not that much of a threat. On the other hand, Ramuh's Thunderspark ability does a little damage, but the paralyze effect can be more devastating (imagine failing to resummon Titan because of paralysis), so it can catch an unaware Summoner off guard, and it can potentially be more dangerous. However, it can be countered by either being out of range, and having Light Arts with Addendum: White up.
Titan isn't much more dangerous, but he has Earthen Ward, which gives him stoneskin. While not dangerous, it can lengthen a fight, and drain a Summoner's MP more than necessary. In any avatar fight, MP is important!
Leviathan and Garuda are next, and I was debating between those two as well. What makes those two a bit more dangerous is their healing BPs, which potentially can be used often, and lengthening fights (which in turn, drains MP). Garuda wins out though, as she also has a defensive ability which gives her shadows, AND Hastega, hurting your avatar more. Of the six avatars, Garuda is the most dangerous in terms of fighting.
Fenrir, though, takes the cake. Tougher than the six elemental avatars, fast, and dangerous, Fenrir, as far as I'm aware is not soloable. At least not by SMN or PUP. I have heard, though, of a THF/NIN soloing this fight. But still, this one does require a group.
Getting there
Of course, fighting the avatars is only one part, but getting to the cloisters is a different trouble entirely. Some are very easy to get to, with no aggro to 75 monsters, and a simple maze, while others require items, fights, as well as dangerous aggro to 75 monsters. Again, the list is by avatar from easiest to hardest, with easiest on top and hardest on bottom.
Titan
Shiva
Diabolos
Fenrir
Ramuh
Garuda
Leviathan
Ifrit
Yeah, the list is a bit different than before, but again, this is getting in AND out of the avatar battle.
Titan tops the list as the easiest to travel to. Straight shot from Bastok through the Korrokola Tunnel into the Altepa Desert and into the Quicksand Caves. While it's easy to get lost, there are no aggro to 75 monster straight to the cloister of Earth. The best part is that the exit leads straight back out to the Altepa Desert, where you can go to Rabao or back to Bastok.
Shiva is next, as the Cloister of Ice is fairly simple to travel to. However, it is a rather lengthy journey to Fei'yin, and on top of that, there are sound aggro monsters near the cloister, so having sneak, or just enduring the hits, is a must.
Diabolos is, again, a special case. It involves going through Pso'Xja, but the level 40 portion. While naked runs are no longer necessary, the level 40 cap is still in place. The only real danger, though, are the gazers which sound aggro. They're in two portions, so having a means of sneak (two silent oils) is a must. If ice weather is present, there is a single snowball to watch out for. Otherwise, it's a fairly safe journey to the Shrouded Maw.
Fenrir can be easy or hard, depending on if you have the right key item. Taking the route from Windurst Walls will involve sneaking past a few sound aggro mobs, and it's a little longer. On the other hand, taking the 3 mage gate is safer, and there are no sound aggro mobs to look out for.
Ramuh is in the Boyhada Tree. When entering the tree, the crabs there all aggro sound, so having a form of sneak is a must! The Goobue also aggro sound, and should be avoided. Also, elementals will frequently appear there, and they aggro magic. Watch out for them, and don't cast magic near them.
Garuda is in Cape Terrigan, and it's filled to the brim with sound and sight aggro. Having both Invisible and Sneak is a must. Fortunately, there are no special aggro mobs, and it's a fairly straight shot to the Cloister of Winds.
Leviathan is deep in the Den of Rancor, which is only available through the Temple of Uggalepih. While there are no aggro to 75 monsters in the temple, there is a statue which must be destroyed to get to the area. On top of that, the Paintbrush of souls is also required to open the door to the Den of Rancor. When in the Den of Rancor, everything is sound or sight aggro, making invis and sneak necessary. Also, be sure to NOT have sublimation up, as there are monsters on the way to the Cloister of Waters which will aggro yellow HP.
Ifrit may be the easiest avatar to fight, but the hardest to get to. First, one MUST have an ice cluster to get past the flame spout. Then past that, there are sound aggro bats AND sight AND magic aggro bombs. So, needless to say, it's a very dangerous spot. Fortunately, it's not too far from the entrance, but getting there is a pain. I would also strongly suggest having a warp of some kind, as leaving the Cloister of Flames is a bit more dangerous than getting in.
So, there you have it folks, my avatar battle ranking. What do you think? How do you rank the avatar fights?
Thursday, June 11, 2009
XBox 360 crashes
Dear SE,
Hello, my name is Keyln, and I play Final Fantasy XI. I have been playing this game for well over 6 years now, and I play this game on all three platforms (PS2, PC, and 360). My platform of choice is currently the 360 as it has generally better graphics, and is usually more stable. However, one of the things that really bother me is the rate that the 360 crashes.
Specifically, I'm going to list the following:
1) The game crashes when I try to exit the game. This usually happens after extended (4+ hours) playtime. What happens is that I go to my Mog House, hit shutdown, and the screen goes black as normal. However, the console will never turn back, and the console will sit at this black screen for forever until I turn off my console and turn it back on again. When I log back in into the game, it tells me that the game did not shut down properly. This tells me that the console never left the game, and was stuck at the shutdown process.
2) Dynamis - Every once in a while, I or one of my Dynamis shell buddies will mysteriously crash during Dynamis. It seems to happens more often in Dynamis-Beaucidine than in others, but this crash has been seen in most Dynamis areas. It seems to happen near the end of Dynamis, and the really odd thing is that it hits all Xbox 360 users all at once. The fact that it is hitting all 360 users at once tells me that this is NOT a problem with my console.
3) Besieged - This happens constantly in Besieged, where all of the blue, my 360 crashes. It seems to happen right around the 55 minute mark near the end. What happens is that my game locks up, forcing a restart of the console, I try to log in, and all of my points that I earned are gone, and I'll be lucky to get any points at all. Again, the fact that it seems to be widespread tells me that this is, again, not a problem with my console.
Now, I work in the game industry as a QA person for well near 10 years now, and I can tell that by the fact that it's not just me that it's not a problem with the console, but a problem with the code. The fact that it's happening near the end or with extended play times tells me that there is a memory leak that is causing the 360 to crash.
Now, having said this, I don't expect an immediate fix. But I do expect a notice that you are aware of the problem, and that you are currently investigating and/or fixing it. The purpose of this post is to bring notice to this problem so that it can be addressed.
Thank you for your time,
Keyln, pet lover of Phoenix.
Maybe a bigger community site, like Pet Food Alpha will pick this up. This is something that needs to be addressed!
Wednesday, June 10, 2009
The Garuda exception
First is Carbuncle. At base, Carbuncle is 9 MP/tic, so there is already a -4 difference. Throw in Carbuncle Mitts, and the perpetuation cost goes from 9 MP/tic to a low 4 MP/tic. Add in Auto-Refresh, and it turns into 3 MP/tic. At this point, simply having an Apollo's Staff, or any combination of -3 Perp will turn Carbuncle into free, and everything else goes to waste. Carbuncle is the cheapest avatar in terms of perpetuation cost, so it's not really all that hard to get a free Carbuncle.
Second is Fenrir. While not as cheap as Carbuncle, at base, Fenrir comes in at 11 MP/tic. So, it is possible to get a free Fenrir by using -2 less perpetuation equipment. For example, Using a Pluto's Staff instead of Nirvana, and using a Penance robe or the ACP with the -2 perpetuation cost will make Fenrir free.
The third and final exception is Garuda. Not too long ago, when SE came out with the ZNM system, a head item called the Karura Hachigane allowed Garuda to get a -2 perpetuation cost bonus. With this item, it puts the perpetuation cost as the same cost as Fenrir, and thus, get free Garuda by simply using an Auster's staff and the ACP Body with -2 or Penance Robe. Or any other combination. Garuda, with her powerful Predator Claws and Hastega effect, is a very handy avatar to have out.
Currently, it's possible to have all avatars out for free, but not without great cost. However, with items like the Karura Hachigane, it is becoming easier to keep avatars out indefinately without any help. I can only hope that SE will continue to release items like this.
Tuesday, June 9, 2009
Soloing Diabolos Prime...a guide with pictures!






Monday, June 8, 2009
How to get 0 perpetuation avatars solo...
The elemental avatars plus Diabolos have a -13 MP/tic perpetuation cost. I propose that it's possible now to get that perpetuation cost down to 0. It's not really practical now, nor is it easy, but it is possible to do this without any BRD, RDM, or COR or even a SCH. But it does require lots of endgame stuff as well as some high end gear.
Auto-Refresh - Auto refresh provides an automatic -1 to perpetuation cost regardless of avatar = -12
Nirvana - Nirvana has the most powerful -perpetuation cost weapon in the game, or anywhere for that matter, with a powerful -4 perpetuation cost. Good luck getting it though = -8
Summoner's Doublet - This Dynamis-Beaucidine piece allows -3 perpetuation cost on the avatar matching the day. For example, Titan will be -3 perpetuation cheaper on Earthday. Downside is that it only works for Earthday for Titan = -5
Nashira Gages - These hands drop from Proto-Ultima in Limbus. Proto-Ultima, unfortunately, is far from a pushover. -1 perpetuation cost = -4
Evoker's Spats +1 - The upgraded Artifact Armor feet requires drops from both parts of Limbus. -1 perpetuation cost = -3
Evoker's Ring - This is earned from a quest in Norg. This quest involves fight all six primes (again) plus Fenrir to get special items. All Summoners should have this item. -1 perpetuation cost = -2
Conjurer's Ring - This is a BCNM item that is, in my opinion, grossly undervalued. Downside is that the HP needs to be yellow, but with things like the sacrifice torque, sublimation, or zenith gear, it's not too difficult to do. -1 perpetuation cost = -1
Ballad - Now now, I can hear you saying right now, "But Keyln, this is supposed to be solo!", and I do mean solo. Even with the above gear alone, perpetuation cost is still at -1. But, if a Summoner uses the Bard as a subjob, the Summoner can sing Mage's Ballad to hit that 0 perpetuation. Granted, if there's already a Bard in the party, it would be better off using something else, like COR or SCH for the sub job. But this is a thought experiment. -1 perpetuation cost = 0
And there you have it. Getting 0 perpetuation cost solo using gear and abilities available right now. However, there are a few caveats for this to work.
1) Only avatars matching the day can be used.
2) Summoner must be at yellow HP (75%) at all times.
3) Bard subjob must be used.
Use this as you will.
On other news, I solo'ed Diabolos again this morning, and I got him under 15 minutes. I took screenshots this time around, so you can expect a guide very soon. Maybe as soon as tonight. Watch for more details.
Oh, and in SE news, there's an update in late July. If something exciting comes up, like new avatars, new frames, or something to make BST better, I'll post about it. ^^
Sunday, June 7, 2009
Diabolos Prime solo'd!
Thursday, May 28, 2009
Good Grief, where have I been?
Wednesday, April 8, 2009
Nashira Gages get!
Tuesday, April 7, 2009
How to: Summoner latent breaking
Friday, April 3, 2009
A week off from Endgame!
Sunday: Dynamis
Monday: Salvage
Tuesday: Einjerhar + Limbus
Wednesday: Dynamis
Thursday: Salvage
Friday: Einjerhar + Limbus
Saturday: Free
Needless to say, as you can read from my above schedule, I am a pretty busy man with stuff. Combine that with the other things that keep me busy (work, sleep, other games), and pretty much, when I log into FFXI, I only do those activities above.
So, I have decided to take a short vacation from any and all activities that are considered "endgame". From April 5 to April 12, I will refrain from doing Salvage, Einjerhar, Dynamis, and Limbus. Other activities, such as meritting, doing Assaults for Captain rank, and levelling other jobs are still free game.
It's not a permanent break, just a little something to break up the monotomy before I get burned out.
Monday, March 23, 2009
Thoughts on the new armor...
Thursday, March 19, 2009
April Update Part VI! New City Storyline Quests!
The trials and tragedies of each of the three nations are set to be further revealed in the fast-approaching April version update. With the dark shadow of the decisive battle between the warring factions looming ominously overhead, adventurers will delve deeper into the mysteries and intrigues of the Crystal War in the continuing episodes of nation quests in Wings of the Goddess!
San d'Oria: The Price of Valor
Young Rahal and the Swiftwing Griffins catch wind of the enemy's latest plot, the knowledge of which holds power over the fate of countless innocents. But this time, the mission upon which the young knights embark may well prove to be beyond even heroes of their courage and resourcefulness...
Bastok: Quelling the Storm
No respite is in sight for the beleaguered Republic as another violent storm arrives to batter its walls with gruesome murders. The method of killing is reminiscent of Darksteel Hurricane, the most feared killer in the history of Bastok, and that knowledge has citizen morale plunging to an all-time low...
Windurst: The Path of No Return
The Windurstian army stands in shambles, the grim state of affairs having forced even untested reserves into the fray. Left with no other options, Federation forces embark on a last-ditch effort to turn the tide of war. The first step involves a mission to procure vital resources from an ally, while the second will lead them down a path far more perilous...
Prepare to bear witness to the beginning of the end in the April version update!
Wednesday, March 18, 2009
Dynamis-Bastok <3
Tuesday, March 17, 2009
April Update News Part V!
The upcoming version update will usher in the "Augments" system, a new feature that will shatter your preconceptions about equipment and breathe new life into some of your most treasured pieces of armor.
Any veteran adventurer knows the feeling:
A beloved breastplate that served you in countless epic battles...
A cherished cuirass that fended off many a vicious enemy blow...
Equipment once treasured, now auctioned off for a purseful of gil or relegated to a dank, lonely corner of your Mog House in favor of more potent apparel better suited to your burgeoning abilities.
What could be done to give these items a longer lease on life? This is the question we asked ourselves, and in the next version update, you can experience the answer—the new Augments system!
Let's examine how it will work.
*This development screenshot may not represent the final product. |
As illustrated above, players will be able to customize certain pieces of equipment by adding two augments of their choice to supplement the item's base attributes. This new feature will allow for two pieces of armor bearing the same name to possess distinct capabilities, specially tailored to complement the skills of the wearer.
A wealth of heretofore unseen diversity in adventuring attire awaits you!
Needless to say, the development team is hard at work to ensure that augmented items can be enjoyed by the widest possible range of adventurers, while preserving game balance with existing items available through questing and synthesis. Furthermore, to maintain the items' exclusivity, it will not be possible to trade them to your companions, nor sell them via the auction house or bazaars. Adventurers looking to acquire augmented equipment will have to do so by their own courage and valor!
We'll be sharing even more information on this exciting new feature come release day, so be sure to check back for all the latest details!
Monday, March 16, 2009
Runic Key GET!
Monday, March 9, 2009
April Update News Part IV! ANNMs!
In the upcoming April version update, fearsome Notorious Monsters will take to the field in areas of past Vana'diel currently under the control of the Allied Forces.
With each passing version update, the Campaign Battles and Campaign Ops systems continue to grow in size and scope. Next month will see the introduction of fearsome new Notorious Monsters to past Vana'diel to further intensify that savage conflict known as the Crystal War.
In order to engage in battle with one of these new NMs, the Allied Forces must currently hold sway over the area in which the creature appears. In addition, you must also be in possession of the required key item which is obtainable from specific NPCs in each nation. With these two prerequisites fulfilled, simply examine the designated target point located in each area. This will trigger the NM's appearance.
Key Items
- The trigger key item can be acquired in exchange for Allied Notes. While neither your rank nor allegiance will influence your eligibility for obtainment, no more than one can be acquired per Earth day.
- All players wishing to engage in the battle must be in possession of the key item.
- It is required that the key item is one that has been issued from the nation currently in control of the area. For example, a key item issued from San d'Oria is needed to participate in an NM battle in a Ronfaure (S) under Kingdom control.
Battle Conditions
- The allotted battle time is 30 minutes.
- No experience penalties will be imposed for being rendered unconscious.
- While each NM is intended to provide a suitable challenge for a six-member party, it will be possible for an 18-member alliance to participate, similarly to the ENM quest.
- NMs will take to the field in the company of a squad of underlings.
- Defeating these NMs will yield not only experience points, but also additional rewards the nature of which will vary depending on the strategy that was employed during battle.
We fervently hope that your efforts to aid the Allied Forces in regaining dominance over the land are met with every success, for yet another exhilarating challenge awaits you on the horizon!
Wow, looks like they're putting in ENM style NMs now. This looks to be both exciting and promising. For now, I'll just call them "ANNMs", meaning "Allied Note Notorious Monsters". I guess people have a use for those Allied Notes that they've got stacked up now. Not like they weren't hard to get before.
I'm really surprised by the rather quick pace that SE is putting out these update notices. Makes me wonder when the update is going to occur, and if they're going to run out of stuff to put up. I also wonder if we're going to see a 2 week lull before the actual update arrives.
Friday, March 6, 2009
April Update Part III!
The April version update will see coverage of the Fields of Valor and Treasure Casket systems extended to include areas introduced in the Rise of the Zilart expansion. Fields of Valor, in particular, is set to undergo a major upgrade that will further enhance its appeal to a broad range of adventurer palates.
An Ever-expanding Sphere of Enjoyment!
The above-mentioned systems will be made available in the Rise of the Zilart areas listed below:
Cape Teriggan / Eastern Altepa Desert / The Sanctuary of Zi'Tah / Ro'Maeve / Yuhtunga Jungle / Yhoator Jungle / Western Altepa Desert / Valley of Sorrows / Ru'Aun Gardens
Treasure Caskets appearing for the first time in these areas will yield an array of rewards unique to their respective locales.
Enhanced Access to Fields of Valor!
In addition to the above Rise of the Zilart locations, the following original areas are also scheduled to host a Field Manual:
East Ronfaure / La Theine Plateau / Batallia Downs / South Gustaberg / Konschtat Highlands / Rolanberry Fields / East Sarutabaruta / Tahrongi Canyon / Sauromugue Champaign / Behemoth's Dominion
In light of the expansion of playable areas for Fields of Valor, a number of preexisting training regimes will be relocated for the sake of convenience. Currently, there are regimes for which the objectives are found in a different area from where the issuing Field Manual is situated. The next version update will eliminate hassles such as having to make a long trek to La Theine after receiving regime objectives in West Ronfaure.
As the icing on this veritable cake of convenience, each Fields of Valor area is scheduled to host multiple Field Manuals, so you can spend less of your precious adventuring time in commute, and more on completing your objectives and reaping the rich rewards.
NMs Set to Join the Fray!
Fields of Valor was created so that all players could have lighthearted yet fruitful adventuring available at their fingertips. Following in the footsteps of this ideal, the April version update will usher in challenging new objectives—elite training regimes—that will have hearts pumping in the ears of even the most seasoned adventurers.
Accessing these elite training regimes requires key items which can be obtained in exchange for tabs, and your choice of gil, beastmen's seals, or a piece of equipment. Rewards granted upon completion of an objective will vary depending on the combination of the above. For example, adventurers who trade gil will be handsomely rewarded in kind, while beastmen's seals will garner you an amount of experience points corresponding to the quantity traded. Those who dare to relinquish equipment, on the other hand, can expect delightful rewards the likes of which have never been seen before on Vana'diel!
As an added bonus, no experience penalties will be imposed even if your best effort at fulfilling an objective results in a humiliating defeat at the hands of your quarry. So go on, get out there and prove your worth and valor!
*Due to the grueling nature of these elite training regimes, no more than one can be undertaken per day (Earth time).
Fun and accessible content for everyone is the common objective which drives all of us here on the development and administration teams. These additions and adjustments to Fields of Valor and Treasure Caskets are but another part of our ongoing commitment to this mission.
This is yet another exciting update from SE. I might be able to solo all the way to 75 on most jobs now, and on top of that, trading equipment for new equipment (and fight NMs) is pure win! I am curious to see as to how this sort of thing will be implimented.
Monday, March 2, 2009
April Update Part II! Gobbiebags!
Friday, February 27, 2009
April Update News Part 1!
- Thrilling new episodes of nation quests for Wings of the Goddess.
- Battle-related adjustments and additions.
- Large-scale expansion of the Moblin Maze Mongers and Fields of Valor systems.
Details will appear right here on Topics as they become available, so stay tuned! "
Thursday, February 26, 2009
Week Review
Thursday, February 19, 2009
DORPS!
Sunday, I got my Puppetry Babouches +1, which is the best AF+1 piece for PUP. And then, on the following Tuesday, 2 PUP AF+1 pieces drop in Apollyon. Coincidence? Perhaps... Sometimes I wonder if there's a GM watching me and controlling my life. Maybe I should rename my character to "Truman".
Then, Yesterday, I got a Pantin cape. The best back piece for PUP. I am SO Happy! Pantin Dastanas and Pantin Babouches -1 also dropped, but due to linkshell rules, I couldn't lot them. Still...the best back piece.
So, I'm happy.
Tuesday, February 17, 2009
How to: SMN/COR
Monday, February 16, 2009
Blue Mage Blues
Wednesday, February 11, 2009
Doh!
After Einjerhar, I joined my Limbus group and did Apollyon NW. I went with SMN/SCH, and tried out my new macros. I'm doing a ton of equip swaps, swapping in BP- timer gear, and then switching to Summoning Magic Skill+ before the BP goes off. So far, I seem pleased with the results.
Yeah, I pulled a Homer today. ^^;;